Rock , Paper, Scissors Game
import tkinter as tk
from tkinter import messagebox
import random
# Choices
choices = ["Rock", "Paper", "Scissors"]
def determine_winner(player, computer):
if player == computer:
return "Draw"
elif (player == "Rock" and computer == "Scissors") or \
(player == "Paper" and computer == "Rock") or \
(player == "Scissors" and computer == "Paper"):
return "You Win!"
else:
return "Computer Wins!"
def player_choice(player):
computer = random.choice(choices)
result = determine_winner(player, computer)
player_label.config(text=f"Your Choice: {player}")
computer_label.config(text=f"Computer's Choice: {computer}")
result_label.config(text=f"Result: {result}")
def reset_game():
player_label.config(text="Your Choice: ")
computer_label.config(text="Computer's Choice: ")
result_label.config(text="Result: ")
# Create window
root = tk.Tk()
root.title("Rock, Paper, Scissors")
root.geometry("300x350")
title = tk.Label(root, text="Rock, Paper, Scissors", font=("Arial", 16))
title.pack(pady=10)
# Buttons
btn_frame = tk.Frame(root)
btn_frame.pack(pady=10)
tk.Button(btn_frame, text="Rock", width=10, command=lambda: player_choice("Rock")).grid(row=0, column=0, padx=5)
tk.Button(btn_frame, text="Paper", width=10, command=lambda: player_choice("Paper")).grid(row=0, column=1, padx=5)
tk.Button(btn_frame, text="Scissors", width=10, command=lambda: player_choice("Scissors")).grid(row=0, column=2, padx=5)
# Labels
player_label = tk.Label(root, text="Your Choice: ", font=("Arial", 12))
player_label.pack(pady=5)
computer_label = tk.Label(root, text="Computer's Choice: ", font=("Arial", 12))
computer_label.pack(pady=5)
result_label = tk.Label(root, text="Result: ", font=("Arial", 14, "bold"))
result_label.pack(pady=10)
# Reset and Exit
tk.Button(root, text="Play Again", command=reset_game).pack(pady=5)
tk.Button(root, text="Exit", command=root.destroy).pack()
root.mainloop()
#Output

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